Hi! I’m Jill, and I’ve been with OpenCraft since Feb 2016.
The best part about my job is the transparency. Almost everything we do gets contributed upstream to Open edX and related open source projects, and so our work is public and available for everyone to use and build upon. It saves our clients a lot of maintenance costs, since we don’t have to keep porting their customisations across new releases of Open edX, but I like it because it means I never have to do the same thing twice We work closely with edX Product, Architecture, Engineering, and DevOps to ensure that by the time our changes have merged, the code is about as useful and clean as it can be, which is sooo satisfying.
This transparency extends to our internal governance and communication too, so our handbook is also public, and a topic of perpetual discussion and refinement within the team. We all get to decide who we work with, what projects and roles we take on, and there’s time allocated for learning and upskilling. It’s a pretty sweet gig
Plus, every year, we get a chance to all meet up at the Open edX conference to hang out, give talks, and see what everyone in the community has been working on. So please come along and say hello!