Online Conference experiences and tools

Thanks for opening that discussion! :slight_smile: It’s useful to brainstorm on the online version of the conference this way, as a conference is a tricky thing to adapt to online imho. We have had some conversations at OpenCraft in the past about this - my post will be a recap of many points & links that came up during that conversation (thanks for those who have participated btw, you’ll recognize yourself :slight_smile: ).

But before mentioning what could work or be worth experimenting, it’s useful to mention what is unlikely to work: simply transposing the talks/workshops of the offline version in Zoom calls.

The main problem with online conferences is that the main thing we want to get out of conferences/retreats is precisely what online tools are still bad at – ie getting the full human contact offered by being in person, with all its nuances. We can already get a lot out of our written and video discussions, but packing more of that within a few days and calling it a conference won’t fill the gap. Until we do have a Ready Player One-like experience in VR, that will remain the case… (I can’t wait for that, though, it will be awesome :slight_smile: ).

Also, in-person conferences are good at making a group of people focus on a single set of events and interactions for several days - you get the (mostly) undivided attention of the community focused on one thing, the conference. Remotely, that is a lot harder to achieve, not to say impossible. Zoom fatigue comes up a lot faster, and the rest of the world has a much easier time competing for attention when the conference is just a window on the screen… Nobody wants to spend a full day in a Zoom call.

That said, that doesn’t mean there isn’t value in holding a conference online, especially when there is no possibility of an in-person alternative. But I think we need to keep those limitations and differences clearly in mind.

There is an article from the Loom blog that provides some good insights on this, taken from experience:

One key element imho is that the social aspect, which comes pretty much automatically with in-person conferences, from simply putting a bunch of people in the same conference hall for several days, is not a given at all in an online version, and needs to become one of the main (if not the main) elements to organize and foster.

I don’t know of a perfect solution for this, but a few approaches that come back on this topic are:

  • Setting up a shared space/virtual world where to hang out: many have mentioned Gather for this – or maybe a minecraft/minetest space?
  • Organize social events in that space – things like games (during our own regular social chats at OpenCraft, Among Us and Skribbl have been quite popular :slight_smile: ), group discussions on a topic, hackathons, etc. Where the explicit goal is to get all participants to engage (vs just “watching tv” with more traditional talks)
  • To try to get closer from the feeling of presence we have in person, we could also experiment with VR (not everyone has a VR headset, but that could replace the price of airplane tickets?) - see the way some conferences used VR for their online version, through tools/spaces like AltspaceVR
  • One advantage of being online is that we aren’t actually limited to a single space. We can also organize events all around the internet - for example, we could play things like the online version of Escape Games, or an Alternate Reality Game like Thickett
  • Using async videos, like mentioned in the Loom blog article, can be a surprisingly nice way to communicate - we now do all our standup this way, and it’s nice to see videos from others (in a timezone-agnostic way! :slight_smile: )

We can also still do some more traditional talks & workshops. But:

  • Taking into account the issue of focus, it should be much shorter, a smaller proportion of the time allocation, in smaller groups and efforts should be made to make it much more interactive than when it is held in person.
  • Having more of a forum/group discussion in each, where individual participants all talk at times, can help a lot too.
  • And for the cases where there are too many people to allow this, using live participation tools like Slido could be better than the usual one-way format of talks.
  • Maybe also do more AmAs than talks?
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